![]() ![]() Throughout the game, Chai battles opponents by pressing attacks in time to the soundtrack. The game follows Chai, a human with a surgically grafted music player and robot arm. I think it's at least more functional as a solo weapon than pre-GU games, although I could go back to 3rd gen and still enjoy my time with Horn just because of how the melodies work.Hi-Fi Rush was directed by John Johanas and released on January 25th, 2023, the same day it was announced at the Xbox and Bethesda Developer Direct. It's not as good as Worldborne Horn or Valor HH in GU but I don't hate it outright like some do. It really let you go between Offense & Support as fluidly as possible, and building combo strings that create multiple songs in the fewest inputs was incredibly fun since it varied by the Horn you were wielding. World had it perfect with the Setlist mechanic where you could stock multiple melodies at once and play some or all at your leisure. There's some cool new tools like Infernal Melody (an incentive to hit the monster to build up a meter that gives you access to a strong performance that gives a party-wide attack buff, would've solved World's issue with AUL being necessary on a meta Horn) and a weak but multi-hitting attack that re-ups all your melodies if you play all of your notes in sequence to get it online, but the core gameplay lacks that freeform melody-building gameplay of the previous few games. Two different styles, both significantly streamlined (one that plays a melody if you play the same note twice in a row, the other stocks your last four notes and plays them when you perform, both have only three melodies since each note is attached to one).
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